Fixed the Cage's rolling attack ending as soon as it begins.Fixed the Cage's grey creep not blinking like damaging creep normally does.Fixed an infinite recursion issue with Haemolacria + Lead Pencil and Haemolacria + Dr Fetus + Sad Bombs.
Fixed a broken interaction between Lachryphagy and Death's Touch.Fixed Stone Grimaces not closing their eyes when the room is cleared.Laser familiars like Robo Baby and Lil Brimstone can now damage fireplaces and poops.Fixed Lil Monstro not playing its shooting animation (also replaced its sound effect with a more appropriate one).Haemolacria now uses the same tear delay calculation as Ipecac (should scale a little better).Added a more distinctive visual effect to Haemolacria (also visual synergies with Brimstone/Tech/Tech X and Dr Fetus).Improved sprites for eyeball tears (from Pop).Improved a few existing item and trinket sprites.Improved animations for the Shade familiar (and some minor behavior fixes).Fixed The Magician and Judgement having unwanted transparent pixels.Updated game over sprites for some of the items from Booster #4.
Slightly improved navigation in the collection menu (faster and loops back on itself when scrolling vertically).Fixed multidimensional tears not scaling properly (only one of the two layers would scale).